Welcome to BoltWire. I post quick announcements here to keep you up to date on what is happening here in our community. Thanks for checking in!
Wow! 7.04 Is Out
Just released a version 7.04. Which means we've had as many releases in the 7.xx series these last few weeks as we have in the entire 6.xx series these last two years!
This is a pretty big release, fixing a some bugs and improving some code. I've also added pages for rudimentary blogging and forums. And the long awaited Site Checklist.
With this release, I feel things are pretty close to done. Am declaring a light feature freeze for awhile to focus on debugging and polishing things up. Will make this our stable release soon...
Just saw the first comment on BoltWire. In our Big Skin Upgrade article. It really does feel like the lights are starting to come back on again. Nice to get more and more things operational!
Version 7.03 Released
Just released version 7.03 with a cool new verify email plugin, a nice little member management section for the site admin area, and perhaps most important, a significant bug in the BOLTfolders function. If you are using 7.xx yet, I'd definitely recommend upgrading...
Account Area Working
I've got more of the links in the Account Area working. I still need to update the profilepix script which facilitates members loading profile pix. And I haven't turned on messages yet. But you should be able to update your profile info. It's very basic, but I'm thinking about adding all these pages to the core, so I want to keep BoltWire as a demo of the default installation...
More New Releases
I've been busy testing and tweaking BoltWire 7 and adding lot's of new features--including 7.01 with its new membership system and 7.02 with some fixes. It's coming along pretty well at this point. And I've got another new release coming soon (7.03) with more membership capabilities and a new site.members section. Very cool! Will release soon...
Comments Are Live
I've been going through the various sections of the site trying to make sure everything is working. Today I added some code to the core distribution to manage basic comments. It's live now in the blog area! Feel free to leave a note.
It's starting to feel like all the lights are coming on here...
Members Area Open
I've been tinkering with the getting the new BoltWire membership system active on our site. And it's now live and ready to go. Feel free to create an account and/or subscribe to our newsletter if you wish. Let me now if you have any problems or suggestions. I'm trying to keep this site as close to the core as possible, so your site should like very similar...
BoltWire 7.00 Released!
Over the last few years, I've always tried to do something big on my birthday, as a way to give back to the many people who have been so good to me in my life. And this year, on my birthday, I have the privilege of announcing the release of BoltWire 7.00. This is a massive release--you are definitely going to want to check out. But be sure to read the changelog before installing on a live site!
Big Skin Upgrade
Just published a new blog post on what I'm planning for the our new skin upgrade. I have it 95% working. Just a few little details to polish up and iron out. Read all about it, right here: Big Skin Upgrade...
Major Skin Progress
I've been working hard the last few days updating the skin system, and updating some 20 different built in skins. This is something I've long needed to do, and the skins aren't perfect, but they are all looking pretty good, and because they are in the core, we can hopefully keep them updated and provide ongoing support. Today I'll be finishing up a new skin command which will allow admins to import, export, edit, and publish skins very easily which should make customizing them even easier. I also plan to write up a full blog post on the new skin system, and once that is done I should be able to release the first beta for BoltWire 7. I still have more to do in terms of plugin management, the membership system, and a site admin center, but those should be relatively easy compared to this. So at least 3 more betas and then we make the jump!